![]() The Minibike was Nerfed because it couldn't handle going as fast as intended because consoles couldn't render the environment fast enough, and still cant. It can't even handle using modern lights and people demanded electricity with working traps. They have ambitions to still introduce Bandits, as well as an actual Story, not to mention any other drastic changes they decide to make as prone to do.Įven with an updated Unity Engine, last gen consoles are still underpowered. But it doesn't indicate it's remotely close to being done either. With various improvements and the like, each Alpha has been moving the final product closer. Still, it was indeed interesting as a possibility. Even if it meant the final product! Those who refuse to listen otherwise may indeed be in for a very serious rude awakening. If it corrupts a person's save, then it is denied. Sony/Microsoft have strict rules when it comes to Hotfixes/Updates. However, putting faith into this would be I'll advised. This would mean if true, nobody would be forced to buy the game again in order to have the final product. It was suggested that it might indeed be possible to back port the final game to the original version of the console version. Then, recently a comment was made that further confirmed possible conclusions to the fate of the game on consoles. But it did signal the fact that TFP's have indeed been in conversations with sources as they remain firm that a port will indeed occur in the future. ![]() No, it was simply a release of the game that now included all the updates that telltale provided before their demise. Multitude of people immediately lost their shit that it was updates and the like. ![]() This past August, 7 Days to Die was Re-released on consoles. They are/were in talks with multiple sources for a Publisher as they continue to work on PC and the future for consoles. However, over the course of recent years, we have had little information, but it's been overall in the positive direction.īack in January they announced hiring new staff and that they were looking to eventually port the game to consoles (when the game was finished). ![]() No way in hell will they risk a repeat of these events. Anyone who believes they would release a new version before the final product is for a lack of a better word, naive. They are a PC developer and not experienced to port the game themselves. The Fun Pimps firmly stated (though with very few words) they refuse to look at consoles until 7D2D goes Gold on PC. The Fun Pimps spent millions along with a year or so in time in their efforts to reclaim their rights on consoles. With their bankruptcy, the rights for console went to auction. Updated Unity Engine, the whole enchilada. Iron Galaxy was mere weeks away from releasing a new update which would've given Consoles near, if not all, true A16. When Telltale folded, future updates immediately ceased. This was their own ambition as the console version is sold as a "completed" game. In turn, Telltale hired Iron Galaxy to work on continuous updates in efforts to match PC progression. The Fun Pimps sold their rights to Telltale to port 7 Days to Die on consoles. I'll just copy and paste a very good overview written by u/Jysen78. Only one post per Let's Play series (This rule includes livestreams, such as on Twitch and YouTube Gaming).Do not advertise your server more than once per month.No Spamming the same message in multiple threads.If you feel you have been unfairly banned, message the moderators to discuss it. We ban people, not accounts if you evade bans, you will be banned again.Please refrain from misogyny, misandry, racism, homophobia or any other form of discrimination. ![]() Please contact a mod if your post accidentally got stuck in the spam filter!.If you've gotten the image from another subreddit, mark it as x-post.Promotion of piracy is prohibited here.The rules of reddit are always in effect do not dox users or post information that can lead to doxx do not call for brigades or witchhunts against subreddits or users do not post child pornography etc. ![]()
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